AAAI Publications, Twenty-Second International FLAIRS Conference

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Special Track on Games and Entertainment
G. Michael Youngblood, Klaus P. Jantke

Last modified: 2009-05-11

Abstract


Digital Games and Entertainment are a modern area of enormous economic potentials and of a serious social impact. In fact, the video game industry has surpassed the revenue of the box office motion picture and music industries. Computers with advanced graphics capabilities have contributed to the immersive interactive experience that attracts many to spend as much of their leisure time playing video games as watching television. However, the artificial intelligence behind games and our understanding of knowledge usage in these interactive worlds has remained relatively undeveloped. This track looks at games and entertainment primarily from two views: digital games knowledge media and interactive computer game AI

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