AAAI Publications, Twenty-Second International FLAIRS Conference

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Dynamic Updating of Navigation Meshes in Response to Changes in a Game World
D. Hunter Hale, G. Michael Youngblood

Last modified: 2009-03-23


We present a modified navigation mesh generation algorithm that allows the mesh to be dynamically altered at runtime. We accomplish this using an extension to the existing spatial decomposition algorithm ASFV (Adaptive Space Filling Volumes) that will allow the algorithm to dynamically adapt to changes to the underlying world geometry without having to rebuild the entire spatial decomposition. This is accomplished by providing two algorithms to deal with alterations to the world. The ability is provided to add arbitrary obstructions into what was negative space and then to build a new correct spatial decomposition around the new obstruction. Functionality is also provided to remove existing obstructions and then to build up new decompositions to fill in the newly created negative space. Finally, we show via an experiment that our dynamic extensions to ASFV reduces the cost of correcting an invalidated decomposition by 90% or more.

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