AAAI Publications, Twenty-Second International FLAIRS Conference

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Robot Defense: Using the Java Instructional Game Engine in the Artificial Intelligence Classroom
Scott A Wallace, Ingrid Russell

Last modified: 2009-03-16


In this paper, we examine Robot Defense, a computer game that serves as a pedagogical platform for students to explore methods typically covered in an Introductory Artificial Intelligence course. Robot Defense is the synergistic outcome of two NSF funded Course, Curriculum, and Laboratory Improvement (CCLI) projects and was first presented in (Wallace, Russell and Markov 2008). The primary contribution of this paper is to discuss the implementation of the Robot Defense platform and the outcome of its first use in the classroom.


Education; Games; Machine Learning

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