AAAI Publications, Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference

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A Rule-Based Framework for Modular Development of In-Game Interactive Dialogue Simulation
Emmett Tomai, David Salinas, Rosendo Salazar

Last modified: 2011-10-09

Abstract


In this paper, we discuss approaches to dialogue in interactive video games and interactive narrative research. We propose that situating interactive dialogue in the simplified expectations of video games is a profitable way to investigate computational dialogue simulation. Taking cues from existing physical simulations such as combat, we propose a hypothetical game environment and design goals for an embedded interactive dialogue system. We present a modular framework targeted at that environment, which is designed to enable incremental development and exploration of dialogue concepts. We describe this framework together with a work-in-progress system for simulating simple in-game negotiation dialogues.

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