AAAI Publications, Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference

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A Rule-Based Framework for Modular Development of In-Game Interactive Dialogue Simulation
Emmett Tomai, David Salinas, Rosendo Salazar

Last modified: 2011-10-09


In this paper, we discuss approaches to dialogue in interactive video games and interactive narrative research. We propose that situating interactive dialogue in the simplified expectations of video games is a profitable way to investigate computational dialogue simulation. Taking cues from existing physical simulations such as combat, we propose a hypothetical game environment and design goals for an embedded interactive dialogue system. We present a modular framework targeted at that environment, which is designed to enable incremental development and exploration of dialogue concepts. We describe this framework together with a work-in-progress system for simulating simple in-game negotiation dialogues.


Narrative; Dialogue; Games; Reasoning

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