AAAI Publications, Sixth Artificial Intelligence and Interactive Digital Entertainment Conference

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Multi-Agent Coordination Using Dynamic Behavior-Based Subsumption
Frederick W. P. Heckel, G. Michael Youngblood

Last modified: 2010-10-10


Team coordination of non-player characters can create a deeper sense of immersion in real-time games by allowing characters to work together to produce better tactics and strategy. Achieving multi-agent coordination can be a difficult problem, and can incur substantial computational costs. Our goal with this work is to produce a reactive method for coordinating game characters that will allow computationally inexpensive team coordination. Reactive teaming creates teams of agents through the use of simple constant-time agent interactions without increasing the difficulty of authoring game characters.


games; multi-agent coordination; subsumption architecture

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