AAAI Publications, Sixth Artificial Intelligence and Interactive Digital Entertainment Conference

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Designing a Massively Multiplayer Online Game / Research Testbed Featuring AI-Driven NPC Communities
Michael Zyda, Marc Spraragen, Balki Ranganathan, Bjarni Arnason, Peter Landwehr

Last modified: 2010-10-10

Abstract


Massively Multiplayer Online Games (MMOGs), in their aspect as online communities, represent an exciting opportunity for studying social and behavioral models.  For that purpose we have developed Cosmopolis, a free MMOG containing several key research-oriented features.  First, Cosmopolis consists of an outer game for larger-scale social modeling, as well as a set of subgames suitable for tightly-controlled sandbox-style experiments, all allowing a high level of data logging configuration and control by researchers.  Also, Cosmopolis’s world model incorporates configurable, AI-driven non-player character communities, as a means of researching interactions between individuals and societies

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