Experimental AI in Games
Papers from the 2014 AIIDE Workshop
Alexander Zook, Michael Cook, Workshop Organizers
Technical Report WS-14-16
Softcover version of the technical report: $30.00 softcover
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This workshop aims to foster and celebrate innovative applications of AI to all aspects of games and game development, such as the development of new game systems made possible by AI, like the visualisation of AI logic that powered Moonshot Games' Third Eye Crime; cross-pollination from AI subfields not often used in games, like computational linguistics or machine vision; traditional AI techniques being applied in new ways that break genre conventions, like Left 4 Dead's drama management, or Black And White's learning creatures; and better living through AI — improving game development and design through new and interesting applications of AI, from intelligent design tools to automated QA.