AI for Adversarial Real-Time Games
Papers from the 2014 AIIDE Workshop
Michael Buro, Santi Ontanon, Workshop Organizers
Technical Report WS-14-15
Softcover version of the technical report: $25.00 softcover
(For international orders please shipping options before ordering on website.)
The second AIIDE workshop on AI for adversarial real-time games, covers building placement optimization, sequential pattern mining for achieving short and long-term goals, and high-level representation for search in RTS games.