Computer Poker and Imperfect Information
Papers from the 2014 AAAI Workshop
Sam Ganzfried, Eric Jackson, Workshop Organizers
Technical Report WS-14-04
Softcover version of the technical report: $25.00 softcover
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The AAAI-14 Computer Poker and Imperfect Information workshop is designed to be a forum where researchers studying computer poker and other games of imperfect information can share current research and gather ideas about how to improve the state of the art and advance AI research in these areas.
In recent years, poker has emerged as an important, visible challenge problem for the field of AI. Just as the development of world-class chess-playing programs was considered an important milestone in the development of intelligent computing, poker is increasingly being seen in the same way. Several important features differentiate poker from other games: the presence of imperfect information (due to hidden cards), stochastic events, and the desire to maximize utility instead of simply winning. Games of imperfect information typically require randomized strategies which "hide information" effectively. For these reasons and others, games of imperfect information require methods quite different from traditional games of perfect information like chess or Go.