Kevin Lam, Babak Esfandiari, David Tudino
We describe an effort to train a RoboCup soccer-playing agent playing in the Simulation League by capturing data from existing players, and using it in a real-time scene recognition system. When observing a simple rule-based, stateless agent, the trained player appears to imitate the behaviour of the original. Apart from some parameter selections, the process requires little human intervention.
Subjects: 7.2 Software Agents; 3.1 Case-Based Reasoning
Submitted: May 17, 2006