Integrating Learning in Interactive Gaming Simulators

David W. Aha and Matthew Molineaux

Many developers of simulations for computer-generated forces and real-time strategy games seek to incorporate learning or learned behaviors in their systems. Likewise, many researchers seek to evaluate their learning systems in these simulators. However, these integrations require great effort. We describe our initial work on a testbed, named TIELT that we are designing to facilitate these integrations.


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