Symbolic Representation of Game World State: Toward Real-Time Planning in Games

Jeff Orkin

As the game development effort scales, AI developers are facing new challenges in terms of implementation, workflow, and game design. The needs of today’s games are outgrowing the typical techniques of modeling behavior with Finite State Machines and Rule Based Systems. This paper argues that a regressive real-time planning system is better suited to address the challenges game developers are facing, and presents symbolic representation strategies that we have employed to allow planning in practice in today’s games.


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