Strategic Planning for Unreal Tournament Bots

Héctor Muñoz-Avila and Todd Fisher

We propose the use of hierarchical (HTN) planning techniques to encode strategies that one or more Bots should execute while acting in highly dynamic environments such as Unreal Tournament© games. Our approach allows the formulation of a grand strategy but retains the ability of Bots to react to the events in the environment while contributing to the grand strategy.


This page is copyrighted by AAAI. All rights reserved. Your use of this site constitutes acceptance of all of AAAI's terms and conditions and privacy policy.