Daniel Livingstone and Darryl Charles
Computer game design and technology continues to evolve at an incredible rate and the digital game systems which players must learn to the use and interact with are often far more complex now than in games of even a few years ago. There is an increasing need for interfaces within games that perform more advanced tasks than simply acting as a means for players to make choices, enter commands, and navigate the game world. Rather, intelligent interfaces between players and game worlds will enable games to reason about the needs, desires and motivations of players and to react accordingly. In this paper we outline the requirement for more intelligent interfaces in digital games and describe the benefits of such interfaces while also discussing some of the challenges that need to be overcome to make them a reality in mainstream game production.