Matthew Hockenberry, Ernesto Arroyo
This paper describes an artificial creative system that simulates basic creative design behavior through the use of pseudo-genetic design supplemented by human recognition and evaluation. While it remains unclear if the system is truly creative itself, it provides the necessary support structure for a design platform that reshapes creative decision making as a question of design growth rather than manufacture.
Subjects: 1.4 Design; 1.9 Genetic Algorithms
Submitted: Jan 25, 2008