Towards Implementation of Social Interaction

Robert Zubek

While it seems desirable to have game characters that interact socially with human players, implementing such interactions in game contexts remains difficult. This paper argues that the implementation of rudimentary social skills can be simplified considerably by explicitly modeling situations in which the agent may find himself and, furthermore, it can be accomplished without having to engage expensive linguistic models. The conclusion is a sketch of a new system that attempts such limited social interactions with human players.

This page is copyrighted by AAAI. All rights reserved. Your use of this site constitutes acceptance of all of AAAI's terms and conditions and privacy policy.