New Challenges for Character-Based AI for Games

Damián Isla and Bruce Blumberg

Based on the recent surge in interest in both academia and the games industry in character-based AI, and inspired by work from a range of literature from animal learning and psychology to classic AI, we suggest some potential "next steps" towards the creation of virtual autonomous characters that are lifelike, intelligent and convey empathy. We believe that character-based AI systems can draw from and contribute to the state of the art in such areas as pattern recognition and planning.


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