Brian C. Mashburn and Douglas S. Blank
Scene construction is the process of building realistic, three-dimensional representations, or models, of real world environments, such as rooms, landsacpes or buildings. Because of the realistic quality of images being produced, current scene construction algorithms require manual processing by human experts. However, the benefits of having such 3D models are great. Consider a situation where a three-dimensional model of an evironment must be created in real-time. Existing scene construction algorithms will not su~ce. Therefore we have outlined a new area of quick and dirty scene construction where usable, low resolution, threedimensional models of real world environments can be created in real time. This paper describes the need for such a system, and provides a generalized approach for accomplishing the task.