Automatically Generating Summary Visualizations from Game Logs

Yun-Gyung Cheong, Arnav Jhala, Byung-Chull Bae, R. Michael Young

In this paper we describe a system called ViGLS (Visualization of Game Log Summaries) that generates summaries of gameplay sessions from game logs. ViGLS automatically produces visualization of the summarized actions that are extracted based on cognitive models of summarization. ViGLS is implemented using a service-oriented architecture, de-coupling the summarization methods from any particular game engine being used. The camera code libraries used in visualization are based on constraint based camera control approaches and, in our implementation, make use of the scripting layer of the Unreal game engine.

URL: http://www4.ncsu.edu/~bbae/publication/AIIDE3CheongY65.pdf

Subjects: 1.8 Game Playing; 4. Cognitive Modeling

Submitted: Aug 12, 2008


This page is copyrighted by AAAI. All rights reserved. Your use of this site constitutes acceptance of all of AAAI's terms and conditions and privacy policy.