Stochastic Plan Optimization in Real-Time Strategy Games

Andrew Trusty, Santiago Ontañón, Ashwin Ram

We present a domain independent off-line adaptation technique called Stochastic Plan Optimization for finding and improving plans in real-time strategy games. Our method is based on ideas from genetic algorithms but we utilize a different representation for our plans and an alternate initialization procedure for our search process. The key to our technique is the use of expert plans to initialize our search in the most relevant parts of plan space. Our experiments validate this approach using our existing case based reasoning system Darmok in the real-time strategy game Wargus, a clone of Warcraft II.

Subjects: 1.8 Game Playing; 1.9 Genetic Algorithms

Submitted: Aug 12, 2008


This page is copyrighted by AAAI. All rights reserved. Your use of this site constitutes acceptance of all of AAAI's terms and conditions and privacy policy.