Improving Narrative Consistency in Planning-Based Interactive Storytelling

Leandro M Barros, Soraia R Musse

Interactive Storytelling (IS) systems are an emerging class of interactive entertainment applications with emphasis in narrative aspects. This paper deals with stories that have plots centered on a riddle, and describes a mechanism that can be introduced to planning-based IS in order to make the generated stories follow a specified tension arc. Results from experiments with users suggest that the proposed method is capable to bring improvements to these systems.

Subjects: 1.11 Planning 1. Applications

Submitted: Mar 27, 2007


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