Proceedings:
No. 1: Agents, AI in Art and Entertainment, Knowledge Representation, and Learning
Volume
Issue:
Proceedings of the AAAI Conference on Artificial Intelligence, 13
Track:
Reinforcement Learning
Downloads:
Abstract:
We introduce a model-based average reward Reinforcement Learning method called H-learning and compare it with its discounted counterpart, Adaptive Real-Time Dynamic Programming, in a simulated robot scheduling task. We also introduce an extension to H-learning, which automatically explores the unexplored parts of the state space, while always choosing greedy actions with respect to the current value function. We show that this "Auto-exploratory H-learning" performs better than the original H-learning under previously studied exploration methods such as random, recency-based, or counter-based exploration.
AAAI
Proceedings of the AAAI Conference on Artificial Intelligence, 13
ISBN 978-0-262-51091-2