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AI in the News: Interesting News Stories about AI
AITopics > AI in the News
AI in the News is a AAAI service to alert readers to current news articles in the field of AI that appear in various online news sources. An AI program—NewsFinder—crawls the web looking for AI-related news articles. The collection of articles is first filtered to select only those that mention at least one of many key terms related to AI. Then duplicate articles are detected using a semantic similarity metric, and filtered out. Finally, each article is classified using a bank of support vector machines, one for each of the 19 major topics in AITopics; articles matching no topics are also filtered out of the collection. The resulting collection is published on this web page, in the AI-Alert email list, and in our various topic-oriented and aggregate RSS feeds.
Details about NewsFinder can be found on the NewsFinder page.
Recent News Stories - August 01, 2011
- July 25, 2011: Researchers mimic nature to create a 'bio-inspired brain' for robots. ScienceDaily. " A group of engineers at NUI Galway and the University of Ulster is developing bio-inspired integrated circuit technology which mimics the neuron structure and operation of the brain. One key goal of the research is the application of the electronic neural device, called a hardware spiking neural network, to the control of autonomous robots which can operate independently in remote, unsupervised environments, such as remote search and rescue applications, and in space exploration. According to Dr Fearghal Morgan, Director of the Bio-Inspired Electronics and Reconfigurable Computing (BIRC) research group, at NUI Galway: "Electronic neurons, implemented using silicon integrated circuit technology, cannot exactly replicate the complexity of neurons found in the human brain, or the massive number of connections between neurons. "However, inspired by the operation and structure of the brain, we have successfully developed a hardware spiking neural network and have used this device for robotics control."(info)
- July 28, 2011: DARPA Wants to Bring Wireless Power to Troops and Their Gadgets in the Field. Popular Science. "Too much gadget and not enough battery. So imagine what its like for the average soldier who is routinely on the go and increasingly weighed down with gadgetry and power sources. Its no wonder, then, that DARPA announced yesterday that it wants to deploy wireless charging hubs in the battlefield. Specifically, DARPA wants a way for troops to be able to charge up their various gadgets--GPS units, voice and data comms, illumination devices, you name it--from a single, physically separated source that can charge several devices simultaneously."(info)
- July 27, 2011: DARPA's Vehicleforge.mil Aims to Crowd-Source Next-Gen Combat Vehicles. Popular Science. "So perhaps its a good thing that DARPA is moving forward with its best effort to mend the broken military procurement process by selecting Vanderbilt University to set up vehicleforge.mil, the new open-source development tool that aims to get everyone involved in designing the next generation of military machinery, a la the FLYPmode. Vehicleforge is the tool that DARPA hopes will make things like XC2V (a.k.a. FLYPmode) a military reality. FLYPmode falls under DARPAs Fast, Adaptive, Next-Generation Ground Combat Vehicle program, which lives under the larger umbrella of the META program--DARPAs larger initiative to tap open source designs to minimize production times for military vehicles."(info)
- July 28, 2011: Researchers build DNA neural network that thinks. CNet. "Caltech scientists say they have built a rudimentary DNA "brain" that can answer questions, albeit under very limited terms. Researchers at the California Institute of Technology say they have built what they call the world's first artificial neural network out of DNA molecules and that it can answer questions correctly. The neural net was built of four artificial neurons and 112 DNA strands. This rudimentary neural network works on a simple input-output mechanism called a strand-displacement cascade. In the latest research, the team trained the neural network to play a memory game in which it would correctly "identify" four scientists based on specific yes or no questions--for instance whether the scientist was British."(info)
- July 27, 2011: Water-walking robot takes cue from insects. CNet. "New aquatic microrobot out of China can walk and turn freely on the surface of water by mimicking insects that can do the same. While some people who idolize robots might say the machines walk on water, a new microbot out of China actually does. The robot was built to imitate the capabilities of water-striding insects such as mosquitoes and water spiders, which can walk and even jump on water without drowning thanks to their highly water-repellent legs. The robot is about 6 inches long and uses 10 water-repellent supporting wire legs and 2 movable, oar-like legs propelled by two mini motors to maneuver like a real water strider. While the new microrobot weighs as much as about 390 water striders, it's still able to walk (at a speed of about 6 inches per second), stand, and turn freely on water surfaces without sinking."(info)
- July 27, 2011: Its official: Computerized trading agents do beat humans in foreign exchange markets. ScienceDaily. " Robot trading agents, which already dominate the foreign exchange markets, have now been definitively shown to beat human traders at the same game. Results presented at a conference July 22 showed beyond doubt that computerized trading agents, using the Adaptive Aggressiveness (AA) strategy developed at the University of Southampton in 2008, can beat both human traders and robot traders using any other strategy. The new results were obtained after a re-run of the well-known IBM experiment (2001) where human traders competed against state-of-the-art computerised trading agents -- and lost. Ten years on, experiments carried out by Marco De Lucas and Professor Dave Cliff of the University of Bristol have shown that AA is now the leading strategy, able to beat both robot traders and humans."(info)
- July 30, 2011: Muttering hat, murmuring tree at MoMA 'Talk' show. CNet. "Objects don't just sit there being useful anymore. As a new MoMA exhibit highlights, they talk to us in myriad ways--and get us talking to each other and the world. The Poor Clare Sisters say the Prayer Companion has "been valuable in keeping [our] prayers pertinent." If the nine Poor Clare Sisters living in an insular York, England, monastery ever feel cut off from the outside world, they need only turn to theirPrayer Companion. In addition to displaying the news, "Goldie," as the nuns call the Prayer Companion, broadcasts the thoughts and feelings of anonymous strangers whose blog entries are aggregated by the Web siteWe Feel Fine. While design these days considers utility and aesthetics, increasingly, as Goldie demonstrates, objects are also designed to communicate with people or help them communicate with one another, nature, the city, and more. If you have a question or comment for Leslie Katz, you can submit it here."(info)
- July 28, 2011: Children Play Like Scientists Work. Wired. " By Katie Scott, Wired UK Young children play like scientists work, according to a new research project at MIT and Stanford University. They were given a specially designed toy “that lit up and played music when the child placed certain beads on it,” says Nature. The cognitive scientists found that, when the children didn’t know which beads would activate the toy — namely they had been given what the team defined as “ambiguous evidence” — they tested each variable in turn. Laura Schulz, a professor at MIT draws the analogy of someone trying unsuccessfully to open a door with a key: “You might change the position of the key, you might change the key, but you’re not going to change both at once,” she told Nature."(info)
- July 29, 2011: 'Gears of War' is now a board game. USAToday. "Epic Games' Gears of War franchise is going from the television set to the tabletop. A board game based on the popular third-person shooter for Xbox 360 is slated to launch at the end of August. According to the board game's official website at Fantasy Flight Games, one to four players fight as COG soldiers attempting to take out the Locust horde in a variety of missions. Each set includes 30 plastic figures, 35 Locust AI cards, attack and defense dice, map tiles and other tokens."(info)
- July 27, 2011: Can we live forever? Kaku, Fahey, de Grey, Tipler on Science Channel. Kurzweilai. " “Can We Live Forever?” — Through the Worm Hole Season 2, narrated by Morgan Freeman — will air on Science Channel starting Wednesday, July 27, 10 p.m. Michio Kaku, Thermodynamics; Greg Fahey, Cryogenic Preservation;Aubrey de Grey, Forever Young; Frank Tipler, The Omega Point. “This popularization is an excellent contribution to convincing the newly arrived cognoscenti that our agenda is not pure fantasy,” said L. Stephen Coles, M.D., Ph.D., Co-Founder, Los Angeles Gerontology Research Group. “Let’s get to Ray’s ‘The Singularity’ ASAP, so we can ‘make it so!’” Teasers "(info)
- July 25, 2011: Oversight of animals containing human material in biomedical research. Kurzweilai. "Researchers at the British Academy of Medical Sciences have examined the use ofanimals containing human material (ACHM) in biomedical research and identifiedareas of sensitivity including cognition, reproduction, or creatingvisual characteristics perceived as uniquely human. The working group considered evidence from experts in academia,government, industry, animal welfare groups and professional bodies. However, the researchers say that ACHM offers new opportunities to understand how the human body functionsand the processes and treatment of disease — thanks to thesophistication of techniques to incorporate human cells or geneticinformation into animals. : Animals containing human material, The Academy of Medical Sciences, 2011; ISBN No: 978-1-903401-32-3, [link to download] "(info)
- July 26, 2011: National Geographic Takes a Look at Robots. RobotNet. " National Geographic has a new article on robots that takes a look at efforts to make robots more human. As always National Geographic includes lots of cool photos. These robots are all involved in research to solve some of the basic problems of social interaction with humans:"Humans can draw on a vast unconscious vocabulary of movementswe know how to politely move around someone in our path, how to sense when we're invading someone's personal space. Check it out online or look for the August issue of National Geographic magazine, on newsstands now."(info)
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